Showing posts with label gif. Show all posts
Showing posts with label gif. Show all posts

Wednesday, November 20, 2013

some more effort




Here’s one more exercise we’ve been doing recently. Not sure if I’m absolutely happy with the result, but let it be as it is (this is the third version of the same thing). Also, it’s meant to be a simple line test, so don’t want to clean it up either.
In addition to the ‘effort and weight brief’ I wanted to try some other movements (guess it’s fine, just need to plan in advance what exactly i want him to do),  black outlines (didn’t like it much, prefer solid shapes), liquid quality (hair and ‘rope’) and subtle sfx (dust, drops). And it’s a loop again, what adds me +10 points in my eyes :)

Wednesday, October 30, 2013

weightlifting

Learning the weight and balance. Also I wanted to get some liquid quality of pure color but still have a believable motion.


I’m quite happy  with the result, it works well for this style, but for future I need to follow my key positions a bit too strictly instead of drawing all in one go – it’s so much fun to  draw in the flow, but too much time adjusting positions and sizes and everything else.
Also, next time I want to push  exaggeration even further to try kinda ‘Bill Plympton’s style of movement.

Friday, March 15, 2013

maslenitsa 3d

Another thing I've been doing so far.
Nothing in particular yet, still working on character design.